The Hangry GamesGet in line

Tactical. Chaotic. Delicious.

Learn to play
in minutes.

  1. Choose your FranchiseField two Associates and prepare your Joint.
  2. Battle for ObjectivesControl the Arena and grab the rewards.
  3. Collect IngredientsSearch, scavenge and complete Meal Deals.
  4. Fight, Adapt, SurviveUse Skillz, Cutlery and strategy to dominate.
  5. Win or Get FriedComplete the scenario goal before your rivals.
Official Associate of the Month artwork showing a defaced employee award
Associate of the Month

Choose your serving size

Quick Start Guides

Drive-Thru contains the Core Rules. Dine-In uses every Drive-Thru rule and adds the Advanced Tactical Rules.

Fast. Greasy. To Go.

Drive-Thru Core Rules Quick Start

Setup

Each player chooses one Franchise, prepares its Joint Counter, decks, Dough, Hangry Dice and tokens, and fields two active Associates. Put each active Associate at Still Moving on the Hangry Scale. Add one Initiative Token for every active character and Monster.

Hangry Scale and Hangry Dice

Each point of damage moves an Associate up one Hangry Scale level. Use the Hangry Dice capacity at the new level. Nuked intentionally spikes to 5 HD. Fired means defeated. During BREAK!, refresh only to the current level’s HD capacity.

Round and Activation

Draw Initiative Tokens one at a time. On its turn, a Franchise character has Attack, Activate and Dash. Dash Total equals printed Dash plus rolled committed HD and modifiers. Leaving or moving through engagement causes GOTCHA! for one Hangry Scale damage per engaged enemy encounter.

COOK-OFF!

Declare the attacker, target, weapon and Stat. Determine Attack and Defense values. Both sides secretly commit any available HD, including zero, then reveal and roll simultaneously. Add totals and compare. No HD may be added after the reveal. The attacker wins ties.

Range and Status

Melee is adjacent; Short is Melee +1; Medium is Melee +4; Long is Melee +8. Status pairs adjust Smash, Agility, Cover, Focus or Dash. Leaking deals one damage during BREAK! without defense. Provoked places Beef and requires the next legal Attack to target it.

BREAK!

Refresh HD; search Ingredients by drawing three and keeping two; search the Franchise Happy Box by drawing three; eat a Snack; acquire Skillz by drawing two and paying for kept cards; then make Dough. Each active Associate may hold two Active Skillz and two Active Cutlery, with three locker spaces for each.

Monsters

A Monster’s HD is also its health. Damage removes Monster HD; zero defeats it. During a Monster COOK-OFF!, roll up to its Fury Rating in remaining HD without spending those dice. Surviving Monsters resolve Collateral, then cumulative Dough Theft, before BREAK!.

Pay Your Tithe

At the start of every round, before Initiative, each Franchise owes two points of Tithe to the Golden One. Each point may be paid with one Applause Token or 10 Dough, and the two payments may be mixed.

Hangry Dice capacity
Level12345678910
StateStill MovingRawRareMedium RareMediumMedium WellWell DoneNukedJerkyFired
HD4443332510

Shift length: Part Time is 5 rounds and recommended for a first game. Full Time is 8 rounds. Overtime is 10 rounds. TTRPG Lite is optional with either edition.

Super Sized Rules

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